Michael came around for a game of Dux Bellorum the other Friday. Once again he used the sample Early Welsh list and I used the Saxons. We played the Dawn Attack scenario, and I was the defender. In this scenario the defender gets a fairly small area to set up in, as if they were in their encampment, and to simulate surprise the defender only gets 1 Command Point in their first turn, increasing by 1 each turn.
Michael attacked in a bit of a rush, sending his riders in against the rudimentary battle line I’d been able to form.
The Saxon shieldwall held, and I was able to start working around the Welsh flanks with my unengaged second line, as well as beating up the Welsh skirmishers. Losing skirmishers doesn’t hurt the morale of your army but it does lose you CPs, so you can’t really take as many risks with them as you’d like.
The Welsh warriors finally caught up but they were committed piecemeal, one ending up completely surrounded by my troops. When we called it a night the Welsh were looking a bit shabby.
Next time we play we will swap armies. I’m going to try sending in the Welsh warriors first, with the riders trying to work around the flanks or picking off strays. The Welsh monks are useful because they provide 2 CPs to nearby elements, but they aren’t the most lively of troops and so they get left behind fairly regularly. They would benefit from being included in a group until they get near where the action is, or perhaps starting off right at the front line, in the hope that enough of the army gets in front of them before the enemy get there. That should be fairly safe against the Saxons as they lack mounted troops. The Welsh should also have a Stampede element. I’m not sure I have enough sheep for that but the extra troops I substituted for them might be more useful anyway, if less fun.